
It’s encouraged that everyone reads the full extent of the documentation if possible. The following are some considerations and highlights from the behaviors SP/MP split documentation.

All players will see other actors in the same state. behaviors work “globally”: Every message exchanged between actors happens for all the players. The state of the actor will be independent for each player. It’s main purpose is to allow communication with the Game Objectives in MP. behaviors can work “locally”: Affects each player individually in multiplayer experiences. In the behavior/component selection window there’s a new “Type” dropdown that allows for selection of:

Single-player experiences shouldn’t get affected by the distinction, although is always encouraged to be thoughtful and consistent at the moment of selecting a network type for behaviors. The SP/MP split only affects **Multiplayer** experiences.
